Rules
For more info on following game types click below, page with sub-types loads:
For more info on following games click below:
Backgammon
Backgammon is a game for two players, played on a board of twenty-four narrow triangles called points. Each player has fifteen stones of one color (light or dark) that are placed along the board's 24 points. At the start of each game, each player chooses a set of stones and the objective of the game is to move all stones of your color off the board.
Playing the game
Movement is decided using dice rolls, and each roll allows the player to move one of his stones over a number of points equivalent to the face value of the die.
- Stones can only be moved forward, and only to points that have fewer than 2 opposing stones. If the point is occupied by one opposing stone (called a blot), the opposing stone is hit and moved to the centre bar. If a player has any stones in the centre bar during his turn, he must make it a priority to move that stone from the bar to the opponent’s home board.
- Two dice are used, and each die constitutes a separate move.
- If a player rolls 2 of the same number, then he receives 4 moves instead of 2.
- A player has to use every move if legally possible, and in the case that only 1 move can be legally made, then the higher one must be used.
The home board refers to the board on the right, and a player may begin removing stones from the table only when all his stones are on his half of the home board. Moving stones off the board is called ‘bearing off’.
To start the game, each player rolls a single die. If equal numbers come up, then both players roll again until they roll different numbers. The player who throws the highest number moves first according to the number displayed on the dice. After the first roll, the players throw both dice and alternate turns.
Doubling Cube
The doubling cube is a larger die displaying the current stakes of the game. In certain circumstances, a player may use the doubling cube to raise the stakes of a game if the doubling cube is in his possession. The doubling cube starts at the middle, during which both players have access to it.
- At the start of your turn, before rolling the dice. If a player is confident about winning the match he may propose to double the stakes, and to reject such a proposal means conceding the game on the current stakes. Accepting the double would raise the stakes, and also place the doubling cube in your possession.
- If you choose to accept a double, you may immediately propose another double but still retain possession of the doubling cube. This is called a ‘beaver’, and otherwise follows the same rules as ordinarily proposing a double.
- Automatic doubles. This means that the stakes in a game will double each time a player rolls the same value on both die. Thus, a 3-3 roll, followed by a re-roll of 5-5, followed by a re-roll of 1-4 that begins the game in earnest, will cause the game to be played from the start with 4-times normal stakes.
Backgammons and Gammons
In the event that a player loses the game with any stones on the bar and has not cleared a single stone off the board, he loses by‘backgammon’, and the winner receives thrice the value on the doubling cube. If the losing player does not have any stones on the bar but has not cleared any stones off the board, then he loses by ‘gammon’, and the winner receives twice the value of the doubling cube.
The optional ‘jacoby rule’ negates any win by gammon or backgammon if neither player has offered a double during the game. This encourages leading players to end a game early by offering a double, instead of extending a one-sided game in the hopes of a gammon or backgammon.
Crawford Rule
When a player is one point away from winning a match, the Crawford rule removes the use of the doubling cube on the next game, called the ‘Crawford game’, as extra points gained from doubling would not benefit the leading player in any way. Without the Crawford rule, losing players would have the advantage of proposing doubles with no increased risk.
Euchre
Euchre is played using A, K, Q, J, 10, 9 of each suit, for a total of 24 cards.
Euchre can only be played if 4 players are present, and they are split into blue and red teams, with 2 players on each side.
Game Progression
A dealer is selected randomly for the first round; it is rotated clockwise for subsequent rounds. Each player is then dealt 5 cards, and one card is dealt face up on the table.
Beginning clockwise after the dealer, players may be offered the following options:
- Order it up - The suit of the up card is named trumps, your team plays as the "Maker". The dealer takes the up card and discards one card from his hand.
- Make suit - Select trumps from the 3 remaining suits, the suit of the up card cannot be selected.
- Pass - Take no action.
- Go alone - Your partner’s hand is taken out of play and you play against the opposing team on your own. This will grant you 2 points if you win, and 4 points if you take all 5 tricks.
Trump refers to the suit of cards chosen to be the highest ranked for a particular hand. When named trump, the 9 of a suit is ranked higher than an ace of any other suit. Furthermore, there are 2 special exceptions, the right bower and left bower. The right bower is the highest ranked card and is played using the J of the trump suit. The left bower is second highest ranked and is played using the other J of the same colour as the right bower. As an example, if hearts was trump, the right bower would be Jh and the left bower would be Jd.
A trick begins with the player with the right to play the first card, known as the lead. The lead plays a card for that trick, and all players will need to play cards from that suit if available. The highest trump wins the trick, or if no trumps were played, the highest card from the starting suit wins.
The "Makers" refer to the team choosing trumps, and they will need to win 3 out of 5 tricks during a hand to score a point. If they do not succeed, the defending team, known as the "defenders", are awarded 2 points. If a given team manages to win all 5 tricks during a hand, they receive twice the score for winning. For example, if the defenders won all 5 tricks, that would be accorded 4 points. For the makers, winning would give them 1 point, and they would receive 1 more for winning all 5 tricks.
The first team to score a total of 10 points over a game are considered the winners.
Poker Hand Rankings
Poker hands in order of rank.
- Royal Flush - A, K, Q, J, 10 of the same suit.
- Straight Flush - Five cards of the same suit in sequential order. The highest card is used as the tie-breaker.
- Four of a kind - Four cards of the same rank.
- Full house - 3 cards of the same rank, and a pair of different rank. The 3 card rank is used as the primary tie breaker. If players have the same 3 card rank, then the pair will be used instead.
- Flush - Five cards of the same suit. The highest card is used as the tie breaker.
- Straight - Five cards of different suits, in sequential order.
- Three of a kind - 3 cards of the same rank.
- Two pair - Two pairs of different ranks. The highest pair is used as the primary tie-breaker. If players have the same high pair, then the low pair is used instead.
- Pair - Two cards of the same rank, highest pair wins. If players have the same pair, then the highest card will be used as a tie breaker.
- High card - A hand with no valid combination, strength is determined by the highest ranked card.
Rake
Poker Rake
Our rake ranges on a percentage of the pot according to the scale below. We also have a "No flop, No drop" policy, whereby we take no rake if the hand ends before the flop.
All Real Money Games will be raked according to:
Limit Games up to $1 / $2
| # of Players | Rake per $0.20 in pot | Maximum Rake |
| 2 - 10 | $0.01 | $1.00 |
Limit Games $2 / $4 and above
| # of Players | Rake per $0.20 in pot | Maximum Rake |
| 2 - 3 | $0.01 | $1.00 |
| 4 - 5 | $0.01 | $2.00 |
| 6 - 10 | $0.01 | $3.00 |
No Limit / Pot Limit Games
| # of Players | Rake per $0.20 in pot | Maximum Rake |
| 2 - 3 | $0.01 | $1.00 |
| 4 - 5 | $0.01 | $2.00 |
| 6 - 10 | $0.01 | $3.00 |
Backgammon Rake
All Real Money Games will be raked according to:
| Rake per game
(% of all bets) |
Minimum Rake | Maximum Rake |
| 3% | $0.01 | $1.00 |
Texas Holdem
Objective:
Form the highest ranked 5 card poker hand using any combination of 2 cards in hand (hole cards or pocket cards) and 5 community cards on the table.
Alternative win:
All other players fold.
Betting Structure:
Some games may have a starting ante imposed on all players. An ante is a set amount of money that must be paid by all players that wish to be dealt into the hand before any cards are dealt.
- Dealer - The player starting the hand, indicated by a small dealer icon next to his nickname. The dealer icon (button) moves clockwise around the table after each hand is played.
- Small blind - A forced bet imposed on the player left of the dealer. This player will be the dealer for the next round.
- Big blind - The player left of the small blind pays a forced bet twice of the small blind. Players joining the table will need to start with a forced blind bet. The big blind is equal to the minimum bet for the pre-flop betting round.
Betting Options:
- Bet - Place a bet that other players must call to stay in the game.
- Raise - Increase the current bet, other players must call your raise to stay in the game.
- Call - Match another player’s bet or raise.
- Check - Remain in the hand without betting, only available if no other player has a placed a higher bet that round.
- Fold - Withdraw from calling further bets on the hand; forfeit your chance at the pot.
- Betting Limits:
- Fixed Limit - Each game has a specified betting limit imposed, and a player cannot raise beyond this.
- Pot Limit - A player may bet up to the current amount of money in the pot.
- No Limit - There is no maximum, and you are allowed to bet your entire game wallet.
Game Progression:
The dealer is decided by drawing for a high card and the blind bets are paid.
Each player is dealt 2 cards (the "hole" or "pocket" cards), and then the first betting round begins. As the blinds are considered to be a live bet, betting starts from the player left of the big blind. Each player in turn must call the big blind, make a raise which must be called by the other players or fold the hand.
The flop, the first 3 community cards are dealt on the table, followed by a new betting round.
The turn, the fourth community card is dealt, followed by a new betting round.
The river, last community card is dealt, followed by the last betting round.
After all bets are called in the last betting round, the remaining players in the hand must show their cards to determine the winner.
Video Poker
Objective
Obtain the highest ranked poker hand. Different varieties of video poker may have special payout conditions.
Betting Structure
Designed to simulate real slot machines, players may choose coin values from 5c to 25c, and then insert up to 5 coins per game. This allows a betting range of between 5c to $1.25.
Using the multi-hand option, players may play up to 25 games simultaneously to spread the odds!
Game Progression
Choose the coin denomination and number of coins to bet. Once you’ve made the right selection, click on the ‘deal’ button to receive your first set of 5 cards.
After receiving your initial hand, you will be given the option to ‘draw’. The ‘draw’ option allows you to select any unwanted cards in your hand to discard, and then draw new cards from the deck to replace them. If you are playing the multi-hand option, these set of cards will apply to all hands played simultaneously.
After you have decided which cards to draw, click on the ‘deal’ option and new cards will be dealt for your final hand. You are then paid out a number of coins corresponding to the payout chart displayed.
If you are playing in single hand mode, winning will offer you an option for double or nothing. If you choose to double, five new cards will be dealt. The dealer always opens the first card, and you will need to choose a higher card from the remaining four to win.
Note: You can double up 5 times per hand or until you have won 1000 coins, which ever comes first.
Video Poker variations:
Jacks or Better
- Pays out if you get a pair of jacks or higher.
Deuces Wild
- Pays out if your hand contains 3 of a kind or higher.
- All deuces (2’s) can be used as wild cards and have a value of 2.
- Special payouts for hands using wild cards: 5 of a kind, wild royal flush, 4 deuces.
Joker Poker
- Pays out if your hand contains a pair of kings or higher.
- Jokers are used as wild cards.
- Special payouts for hands using wild cards: 5 of a kind, wild royal flush.

